Skip to main content

Simulacra and Simulation: FORM become CONTENT in Architectural design

Simulation/Simulacra: The concepts most fundamental to hyperreality are those of simulation and the simulacrum, first conceptualized by Jean Baudrillard in his book Simulacra and Simulation. The two terms are separate entities with relational origin connections to Baudrillard's theory of hyperreality.


Simulacra and Simulation (FrenchSimulacres et Simulation) is a 1981 philosophical treatise by Jean Baudrillard, in which he seeks to examine the relationships among reality, symbols, and society, in particular the significations and symbolism of culture and mediathat are involved in constructing an understanding of shared existence.
Simulacra are copies that depict things that either had no original to begin with, or that no longer have an original.[1] Simulation is the imitation of the operation of a real-world process or system over time.[2]

Definition[edit]

...The simulacrum is never that which conceals the truth—it is the truth which conceals that there is none. The simulacrum is true.[3]
— The quote is credited to Ecclesiastes, but the words do not occur there. It can be seen as an addition,[4] a paraphrase and an endorsement of Ecclesiastes' condemnation[5] of the pursuit of wisdom as folly and a 'chasing after wind'—see for example Ecclesiastes 1.17.
Simulacra and Simulation is most known for its discussion of symbols, signs, and how they relate to contemporaneity (simultaneous existences). Baudrillard claims that our current society has replaced all reality and meaning with symbols and signs, and that human experience is a simulation of reality. Moreover, these simulacra are not merely mediations of reality, nor even deceptive mediations of reality; they are not based in a reality nor do they hide a reality, they simply hide that nothing like reality is relevant to our current understanding of our lives. The simulacra that Baudrillard refers to are the significations and symbolism of culture and media that construct perceived reality, the acquired understanding by which our lives and shared existence is and are rendered legible; Baudrillard believed that society has become so saturated with these simulacra and our lives so saturated with the constructs of society that all meaning was being rendered meaningless by being infinitely mutable. Baudrillard called this phenomenon the "precession of simulacra".
//
Simulation[edit]
Simulation is characterized by a blending of ‘reality’ and representation, where there is no clear indication of where the former stops and the latter begins. Simulation is no longer that of a territory, a referential being, or a substance; "It is the generation by models of a real without origin or reality: a hyperreal."[9] Baudrillard suggests that simulation no longer takes place in a physical realm; it takes place within a space not categorized by physical limits i.e., within ourselves, technological simulations, etc.









Simulacrum[edit]

The simulacrum is often defined as a copy with no original, or as Gilles Deleuze (1990) describes it, “the simulacrum is an image without resemblance”.[10] Baudrillard argues that a simulacrum is not a copy of the real, but becomes truth in its own right, aka the hyperreal. He created four steps of reproduction: (1) basic reflection of reality, (2) perversion of reality; (3) pretence of reality (where there is no model); and (4) simulacrum, which "bears no relation to any reality whatsoever".[11]




 Stages  [edit]

Simulacra and Simulation breaks the sign-order into four stages:

  1. The first stage is a faithful image/copy, where we believe, and it may even be correct, that a sign is a "reflection of a profound reality" (pg 6), this is a good appearance, in what Baudrillard called "the sacramental order".(FORM reflect CONTENT)



  2. The second stage is perversion of reality, this is where we come to believe the sign to be an unfaithful copy, which "masks and denatures" reality as an "evil appearance—it is of the order of maleficence". Here, signs and images do not faithfully reveal reality to us, but can hint at the existence of an obscure reality which the sign itself is incapable of encapsulating. (FORM distorted from CONTENT)





  3. The third stage masks the absence of a profound reality, where the sign pretends to be a faithful copy, but it is a copy with no original. Signs and images claim to represent something real, but no representation is taking place and arbitrary images are merely suggested as things which they have no relationship to. Baudrillard calls this the "order of sorcery", a regime of semantic algebra where all human meaning is conjured artificially to appear as a reference to the (increasingly) hermetic truth.(FORM dominate CONTENT)



  4. The fourth stage is pure simulacrum, in which the simulacrum has no relationship to any reality whatsoever. Here, signs merely reflect other signs and any claim to reality on the part of images or signs is only of the order of other such claims. This is a regime of total equivalency, where cultural products need no longer even pretend to be real in a naïve sense, because the experiences of consumers' lives are so predominantly artificial that even claims to reality are expected to be phrased in artificial, "hyperreal" terms. Any naïve pretension to reality as such is perceived as bereft of critical self-awareness, and thus as over sentimental.(FORM become NEW CONTENT)






Phenomena[edit]

Baudrillard theorizes that the lack of distinctions between reality and simulacra originates in several phenomena:[7]
  1. Contemporary media including televisionfilmprint, and the Internet, which are responsible for blurring the line between products that are needed (in order to live a life) and products for which a need is created by commercial images.
  2. Exchange value, in which the value of goods is based on money (literally denominated fiat currency) rather than usefulness, and moreover usefulness comes to be quantified and defined in monetary terms in order to assist exchange.
  3. Multinational capitalism, which separates produced goods from the plants, minerals and other original materials and the processes (including the people and their cultural context) used to create them.
  4. Urbanization, which separates humans from the nonhuman world, and re-centres culture around productive throughput systems so large they cause alienation.
  5. Language and ideology, in which language increasingly becomes caught up in the production of power relations between social groups, especially when powerful groups institute themselves at least partly in monetary terms.



Italian author Umberto Eco explores the notion of hyperreality further by suggesting that the action of hyperreality is to desire reality and in the attempt to achieve that desire, to fabricate a false reality that is to be consumed as real.[5] Linked to contemporary western culture Umberto Eco and post-structuralists would argue, that in current cultures fundamental ideals are built on desire and particular sign-systems.

Comments

Popular posts from this blog

encode experience

http://phenomena.nationalgeographic.com/2014/03/11/out-of-body-experiences-make-it-harder-to-encode-memories/ Out-Of-Body Experiences Make It Harder To Encode Memories   POSTED  TUE, 03/11/2014 When Henrik Ehrsson tells me that his latest study is “weird”, I pay attention. This is a man, after all, who once convinced me I was the  size of a doll , persuaded me that  I had three arms , and  ripped me out of my own body before stabbing me in the chest . Guy knows weird. Ehrsson’s team at the Karolinska Institute in Stockholm specialises in studying our sense of self, by creating simple yet spectacular illusions that subvert our everyday experiences. For example, it seems almost trite to suggest that all of us experience our lives from within our own bodies. But with just a few rods, a virtual reality headset, and a camera, Ehrsson  can give people an out-of-body experience  or convince them that they’ve  swapped bodies with...

Radical Visual Experiment of Simulacra in Architectural Rendering

Stage 1:Original form from existing Content Stage 2:  Form distorted form Content Stage 3:  Form dominate Content Stage 4:  Form become Content