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http://phenomena.nationalgeographic.com/2014/03/11/out-of-body-experiences-make-it-harder-to-encode-memories/ Out-Of-Body Experiences Make It Harder To Encode Memories   POSTED  TUE, 03/11/2014 When Henrik Ehrsson tells me that his latest study is “weird”, I pay attention. This is a man, after all, who once convinced me I was the  size of a doll , persuaded me that  I had three arms , and  ripped me out of my own body before stabbing me in the chest . Guy knows weird. Ehrsson’s team at the Karolinska Institute in Stockholm specialises in studying our sense of self, by creating simple yet spectacular illusions that subvert our everyday experiences. For example, it seems almost trite to suggest that all of us experience our lives from within our own bodies. But with just a few rods, a virtual reality headset, and a camera, Ehrsson  can give people an out-of-body experience  or convince them that they’ve  swapped bodies with a mannequin or another person . Thes

Related Reading: The Medium Is the Massage

McLuhan describes the "content" of a medium as a juicy piece of meat carried by the burglar to distract the watchdog of the mind. [6]  This means that people tend to focus on the obvious, which is the content, to provide us valuable information, but in the process, we largely miss the structural changes in our affairs that are introduced subtly, or over long periods of time. [5]  As society's values, norms, and ways of doing things change because of the technology, it is then we realize the social implications of the medium " The medium is the message " is a phrase coined by  Marshall McLuhan  meaning that the form of a  medium  embeds itself in any  message  it would transmit or convey, creating a symbiotic relationship by which the medium influences how the message is perceived. Key concepts [ edit ] For McLuhan, it was the medium itself that shaped and controlled "the scale and form of human association and action". [2]  Taking the mo

Radical Visual Experiment of Simulacra in Architectural Rendering

Stage 1:Original form from existing Content Stage 2:  Form distorted form Content Stage 3:  Form dominate Content Stage 4:  Form become Content

Simulacra and Simulation: FORM become CONTENT in Architectural design

Simulation/Simulacra: The concepts most fundamental to hyperreality are those of simulation and the simulacrum, first conceptualized by  Jean Baudrillard  in his book  Simulacra and Simulation . The two terms are separate entities with relational origin connections to Baudrillard's theory of hyperreality. Simulacra and Simulation  ( French :  Simulacres et Simulation ) is a 1981  philosophical   treatise  by  Jean Baudrillard , in which he seeks to examine the relationships among reality, symbols, and society, in particular the significations and symbolism of  culture  and  media that are involved in  constructing  an understanding of shared existence. Simulacra  are copies that depict things that either had no original to begin with, or that no longer have an original. [1]   Simulation  is the imitation of the operation of a real-world process or system over time. [2] Definition [ edit ] ...The  simulacrum  is never that which conceals the truth—it is the truth w